any movie game
Games try to trump that with interactivity, letting you control the outcome. But the more control the gamer has, the more the pacing is ruined by wow po brainless repetition (leaving the task to the gamer presents the possibility the gamer will fail 30 times in a row).
If they make the game tasks wow gold easier (as not to bring the story to a screeching halt), the gaming experience becomes much too short to justify the $50.00 $60.00 pricetag. And the more interactivity is taken away in favor of pacing and pre-rendered cinemas, the more they stop being video games.
Again, the novelty of getting to be Luke Skywalker has attracted gamers in droves. We were never really able to do that before. The experience of being able to stride down a hallway blowing up monsters with a rail gun was also new to a lot of you. But it comes to the same, doesn't it? The first time you play a level, the monster around the first corner is a surprise. After that, it's homework. It's memorizing, via pure repetition, bad guy placement and ammunition deposits and card keys. "Okay, kill the mutant behind the crate. Duck behind the dual doors. Wait for guard to walk out. Kill him, take his key. There's two Hellgoats in this next hall. Pick up the rockets..."
http://free-wordpress-blog.com/best/2010/07/29/star-in-a-campy-franchise/
http://kam1.ru/blog/entry.php?w=anyone&e_id=3480
http://said.blogage.de/entries/2010/7/29/aspect-of-the-wow-game
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